I liked the visuals and the overall idea behind the game. The gameplay feels a bit rough around the edges, but gets fine once you get used to how and where you can jump. There's always this element of luck in that you can't always see the place where you land beforehand. It's a simple game, but it keeps the interest of a player who usually doesn't like to have a game calling them a noob.
I'd like to invite your game to take part in our contest, the Game Development World Championship!